INTERNECION I try to give my characters a more standard fear. Your character regains what they lose and has no chance of death, and are literally friends with a god. Mine are small even in their own story, a minor speck in an ocean of death and dust. I try to balance a feeling of there being no such thing as a true, final victory. there is no major goal, other than one that is standard for all:
Survive, and do what you think is right. I then make these conflict often. Sometimes they choose do what's right and survive, some times they die, and sometimes they do neither. Rogue, who has no memory, barely knows why, and has no way or hope of regaining hers, and yet she still can't stop wondering who she is. She doesn't get small glimpses or flashbacks. I try my best to make it so that there are small victories, nice moments to keep the plot upbeat, but the characters may rest. To avoid a power creep, I make sure that everyone is weak-ish in one way or another.
Yours may be better for an epic saga where they save the world, and honestly, those are good.
Mine is just an entertaining ordeal. No glory or anything like that, and my characters could be literally anyone. (except rogue because she's literally an escaped experiment but then again we don't actually know who so yeah).