ackvonhuelioLvl 41
- Edited
will show off weapons in my game here
huh
will show off weapons in my game here
huh
recurve bow
still working on arrow graphics
dagger+greatsword demo
sorry for bad quality stupid website doesnt allow large files
heavy axe and iron axe demo
katana and geist katana demo
geist is a fun little mechanic which switches player positions on hit. good for countering attacks with delays.
arrow graphics and loading animation
link?
also can you give me the code in data storage? i never thought ka had data storage.
ASmartCoder
not gonna give a link until i release the game i think
as for data storage, see
https://www.khanacademy.org/computer-programming/minekhan/5647155001376768
for reference
lazer beam
might not make it into the actual game but cool nonetheless
LMAO you're the first to create a showoff thread that is such an ack thing to do
person
whats that supposed to mean 🤨
you're "not" a narcissist
Not even 3D?
"Not even"? my guys using khan rn, he has it hard enough
Letti42
lmao no
making it 3d would:
significantly lag the program
make the project harder, i.e. make the project take more time, i.e. detract from my original goal of cutting down my WIP pile
I already made two revolutionary developments(for me at least), any polygon collisions and an extremely optimized chunk loading system, i'm not doing it all over again with an extra dimension
how about you make it in 3d
you dont seem to be doing anything
ackvonhuelio
It wouldn't lag at all, if you use the correct libraries (though I'm not sure if KA supports them 🤔🤷♂️)
make the project harder, i.e. make the project take more time, i.e. detract from my original goal of cutting down my WIP pile
Reasonable
However I fail to understand the part where you say I'm not doing anything
I don't post anything I create on this forum because it's not some diary I use to stroke my ego and showcase my work
As a matter of fact I have created many things in 3D, even a multiplayer hangout game - which you don't know of, for the reason above.
I've experienced many of the same issues you're facing with your game, and I've worked through and solved them, too. If you'd asked nicely I would've helped, or at the very least guided you through it. If you ever need help with 3d, the pathfinding solutions both varriance and I pitched to you (which you're so adamant about not implementing?), then I'd still be glad to give some advice. Just be more open-minded in the future.
didnt sound like a joke but ok