Someone made a cool 3d-renderer in gamelab, I've been messing with a remix of it to see how it works (still haven't figured it out lol)
There appears to be a limit on how many lines it can run?
https://studio.code.org/projects/gamelab/x9cqirXshEV4NqUC6C5PUpEuThdZKkyS4qhYxylD9ag
Does anyone know why?

    -wyi And no, I am not asking you to say something about "kAHn Is bEtTer lOL".
    Does that fix the code?
    Does that answer what the bug is?
    It's like someone asking how to make a brush on gimp and telling them to just buy adobe photoshop instead.

      -wyi bro has had enough

      either way, you can use WebGL in game lab using the createCanvas function. it's super buggy in edit mode, but it runs a lot faster.

      • -wyi replied to this.

        bro has never seen at's 3d renderer 💀💀

        plus this is one of the simplest "renderers" you can make for 3d models, aside from that raytracing maze example.. When I was trying to make my own 3D engine in code.org, the video showed how to make one in scratch... so its not that difficult at all

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