Varrience
Ok I’ll try to explain it:
The levels are found in the level array, which is a bunch of nested arrays.
Each array in the level array is an area, indicated by the areas array. Each array in those arrays are levels, each an array of strings. Boy that was a mouthful. It’ll make more sense when you see it, don’t worry.
Anyways, level creation is quite simple.
Each character in a string matches to an object or enemy in the ‘lvk’ array.
Then you make your level by using all those characters in a big array of strings
Since the editor is monospace, it helps you visualize what the level will look like
Just open the levels array and you’ll see what I mean