• Question
  • Does Anyone have a decent Checkmate Algorithm?

Source: https://studio.code.org/projects/gamelab/UVgyRh9fl6pwjGV9ddv9v03bYjdzgViuprP4M22KeeY/view
So... CDO doesn't really have a chess game yet, so i adapted some code,

figured out that it ran like garbage and had terrible graphics and search algorithms,
-> optimized all of it for gamelab

and now it's running decently, thing is that any type of algorithm I've tried seems to take seconds to calculate, is there a better way i haven't tried yet? otherwise it may be just better to not have that mechanism implemented at all and have an incomplete ruleset and leave it up to the users to play by the rules

    i started something like this a while back
    was to lazy to finish it tho

    person well not everything is implemented.... including the promotion thingy which will get patched in eventually... along with a simple win loss system if i decide to have fair play in killing the king wherever whenever, which is actually basically the only rules i played by, (to me capturing is boring) better to kill em off

    man, the person who made the original must have been a lazy ass retard

    the fact that this ran well on KA shows how much better KA is than CDO

    or they bad at coding like me

    an incredibly stupid, lazy-ass, bad at coding, inferior to kermit froggy, and yet incredibly sexy/attractive person indeed

    sounds specific...

    sexy/attractive is a very general, unspecific description that fits many people

    if I were to be specific i'd say extremely attractive

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