Varrience https://studio.code.org/projects/gamelab/P_exOkM4kAtJ7giCa2wA2uq4rLoNk75TaXhOY7KQvNY turns out there was an ending as well that i was never told about so i went in and improved the timing along with the trailer as well worth publishing? I'd like to hear your thoughts, and no I am not refactoring the code to be more optimized it'd be an overhaul in trying to do so which someone else could do if there that passionate about the project. this may very well be the first of it's kind to introduce dynamic cutscenes, or (more likely) one of the few to ever exist on CDO
INTERNECION Varrience It looks fine. This is probably the most well made project I have seen on code.org in a WHILE
ackvonhuelio INTERNECION XD not KA user Can't even find a well made project with ease Doesn't even have people making well made projects every week for khantober
person well on cdo you know that you dictate the platform simply because you can code and dont rely on remixing to survive, while on khan you are a nothing if you make a simple project. the standards are much too high on khan
ackvonhuelio person maybe for a simple programmer just git gud Even still, your argument is "CDO is better because it's worse" Im pretty stupid, but even still that argument doesn't make sense one bit
Varrience ackvonhuelio true, just made it because it had been mentioned beforehand and figured it wouldn't take to much to implement all of them, with a few tweaks and adjustments it seems like it turned out ok
Mellow Ah so twas indeed you- I never talked about trying the merge the projects or anything so idk what happened there but it's cool nonetheless? The reason I never talked about there being an epilogue is because I never finished it, so I just left it as a comment when you beat Scott in the original