altZanyLvl 1
- Windows
Is there a way to make it so that lines and text don't overlap sprites?
Is there a way to make it so that lines and text don't overlap sprites?
altZany In the text
function, you can specify a width as the fourth argument:
text("text", x, y, width);
Text will attempt to wrap after width
pixels. You can also specify a height as the fifth argument.
What about with lines? is it the same?
altZany As in, the line
function? You can simply call that function before drawSprites()
. Of course, if you're using a background as a sprite, then it won't work...
I won't be able to help much with the lines part unless I'm able to see what you're working on.
[WUT] Adam Yeah, drawSprites()
draws all sprites to the screen, if you want text sandwiched between sprites, you can use drawSprites(beforeGroup)
on a group of all sprites behind the text, then draw the text, then drawSprites(afterGroup)
on a group of all the sprites after the text.