Varrience DragonFireGames hmm that might work..... idk how much frames you can run into the animation thing though I've never really played around with it much so it might be possible given that you could run a gif with an mp3 in sync well besides the animation maker for my emulator obviously you'd basically be making a pseudo m3u8 file
DragonFireGames Varrience I would presume it is a decent amount of frames. Hopefully enough for a 5 second clip. Either way, I'm too busy with Codemon at the moment, but getting a youtube player working in cdo would be awesome.
Varrience DragonFireGames technically I'm a bit busy too tbh I've been assembling something to solve acks question figured out i don't need to encode the data to load it in through b64 i can do it through the canvas instead
Letti42 i had an old project that streamed live sports on code.org, i used ffmpeg to extract the frames and audio - the best quality where it could maintain a constant stream was at 5 fps at 320x180 (default width of an applab project)