Varrience i thought of using the base64 url but there’s a bunch of formatting required thats too much for me to understand

ackvonhuelio I've currently have a method though it takes time to save and decode https://studio.code.org/projects/applab/j4nJKiJHa1zhLFMMSkXHJjCQm8XqtA89ZyTwSTjCQdQ/view this may be a good permanent solution you were looking for, like binary said you can do it this way i thought so as well so i dug a little and made a little interface which allows uploaded images to be saved in CDO permanently rather than it being lost in the cache

it could be faster if i manually encased it in b64 but i can't be bothered to implement it correctly.... though if you have file encoding knowledge it might be possible to make this method even quicker than mine

birthdayboy224 I'm not an expert so take what I say with a grain of salt, but I would assume that since it's still loading the same amount of data, it'll take the same amount of time.

birthdayboy224 Yeah @[WUT] Adam is right, you can split up the image as much as you want but in the end, you still have to save every pixel. The demo I made does actually split up the image data into 40 smaller arrays, but only to make sure that the array isn't too big.

Actually, splitting up the image might take longer to save, since it has to execute more requests.

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