Phoenix Like for example, CDO uses console.log() and KA uses println()(I'm still trying to get use to that). Also, the cards of Codemon are based on images by a selected url for CDO while KA only has allowed images from their asset thingy, and playSound() too.

    Yogurt Four lines of code and you can use console.log() anywhere:

    var console = {};
    console.log = function(input) {
        println(input);
    };

      Ima kind of moving to khan academy now too.

      BUT.

      I still use code.org somewhat. For example, I made a cuboid renderer on khanacademy and put the code in CDO.
      Oh and I DIDNT use WEBGL for this. I used trigonometry.

      function rotateZaxis(theta) {
        var sintheta = sin(theta);
        var costheta = cos(theta):
         … more boring code…
      }

      CDO uses javascript, so that is what I'll be using for codemon.

      Yogurt Actually, the cards in codemon are generated on the spot and saved in a buffer.

      Personally, I will not be leaving to khan academy, instead, I will go back to making more stuff with github and render.

      bye when you leave bud

      Chat