DragonFireGames https://studio.code.org/projects/gamelab/CeyNERjtUXRTNx5K7SYJd9CK6xuGWKWnpepg4H4RBdY/ This time I tried stitching together a custom p5.Geometry object and rendering each model as a mesh while using a texture atlas for the textures. It boosted performance 1000x but it doesn't work on my Chromebook for some reason. (also the video turned out kinda crap...)
DragonFireGames Since it won't load, here is a screenshot instead: I could pull about 30 fps running this thing. However, it freezes for up to a minute when loading new chunks.