Not like it's affecting the game as a real error, but what does this mean?
Why does this exist?

    oh that, lmao so basically idk what there doing for error ananlysis but for most cases to prevent the editor slowdown there's a limit to how many error messages can be displayed or checked throughout the program without it effecting performance, drastically in many cases. To avoid this putting a cap for how much the program looks through before reporting back to you.... needless to say it an error cap of which most are probably missing a semicolon or sum shit so it's nothing really to worry about unless it's hurting your program

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