DragonFireGames Feel free to change it as needed:
{
name:"thestarchypotat",
rarity:"Rare",
hp:2500,
def:100,
image:"https://proton-uploads-production.s3.amazonaws.com/36b79f340b57b91a3fc651b71245cc0c2ccba89c29767d8ad1678cf07fdbc446.png", // can be changed
offy: -1,
hover: "Physics simulator",
desc: "An OG coder who made a heavily remixed game physics engine for platformers.",
moves:[{
name:"Placeholder",
desc:"Use generic blocks instead of pixel art to deal damage. Sometimes this irritates other users.",
cost:3,
cooldown:2,
target:"opp",
use:function(sel) {
sel.hit(200);
if (randomNumber(1,4)==1){sel.giveEffect("Irritable",1,1); // not sure what the extra parameters do}
}
},{
name:"Progress",
desc:"Your engine inspires other coders to make better versions, but you become inactive.",
cost:3,
cooldown:4,
target:"self",
use:function(sel) {
sel.giveEffect("Inspired",1,1);
}
// make this card inactive (idk how)
},{
name:"Special- Remix Spam",
desc:"Your engine gets remixed so many times that nobody remembers who actually made the OG. Replace the opponent's second ability with a generic, 25+25*[Rarity] ATK hit one.",
tsize:14.5,
cost:7,
cooldown:5,
target:"opp",
use:function(sel) {
var dmg = 25+25*sel.parent.tier;
sel.moves[1] = {
name:"Generic Remix",
desc:"This move is a generic remix of a far better one. Deal "+dmg+" ATK.",
cost:1,
cooldown:2,
cooling:0,
target:"opp",
use:function(sel1){
sel1.hit(dmg);
}
};
}
}],
}
Also, I know this is small thing but could you change my second move to be called "Unseen"? It's supposed to be a game reference (similar to Ravage's account hack).