DragonFireGamesLvl 11
ackvonhuelio Why didn't you use the built-in createAnimation part of the library?
ackvonhuelio Why didn't you use the built-in createAnimation part of the library?
DragonFireGames
cuz I already know enough animation math stuff and don't really need/want to learn to use whatever the createAnimation thing was
ackvonhuelio I would suggest learning how to use it, it saves a lot of time
ackvonhuelio Also can you give me a link to the original audio source?
DragonFireGames
nah not really I threw this ad together in probably an hour or so
DragonFireGames
http://sndup.net/c7cb
ackvonhuelio Well, it replaces the whole timeframe thing.
createAnimation(1000,2000,function(t){
rect(200,200,100,50+t*50);
},function(x){return x*x;})
In the above code, after one second, a rectangle will grow into a square at a quadratic rate in the y direction and stop after 2 seconds.
Might use this but text also exists so no need eh?
ackvonhuelio Ok... animation-wise, it's far better (except for the heart and JS logos, they're kind of out of place). The massive problem is that your ad does not take into consideration what the PUBLIC wants. That was the focal point of the old ad, trying to convince people to join mainly because of chats and community. But I'm finding that I don't care much anymore. If @DragonFireGames is going to add it into FCR (definitely do), I'd suggest you work on making your message deeper than it currently is.
The music is weird but maybe that's me.
ackvonhuelio Nah... you just didn't want to include DragonFireGames in the credits...
Ravage He wouldn't even need to, my library is there for one's own convenience.