Would you guys mind if I used this as the code basis for a game where it's tower vs tower and they move?
Sorta like starcraft but also not.
You play as a person who's goal is to A: Survive
and B: Keep people from dying.
You are caught in the crossfire of 2 sides:
One is 2 incredibly strong fighters, With high move speeds, regen abilities, heavy yet fast melee attacks, and the ability to launch missles which deal splash damage, and lasers cutter attacks, which have to lock on a target first.
The other is basically just normal people, in far larger numbers. They have several classes:
Boss: Voxel. Flame thrower, fire capsule (splash damage grenade), Holograms, and can call in RC-probe things to support him. High health.
Standard soldier: Shotgun, fire capsule. moderate health.
Arsonist: Can place down a fire turret, can call in probes (these ones shoot fire). Fire capsules.
Inhibitor: Can place down fire turrets, call in probes, place holograms of both allies and enemies,