- Edited
ok sorry if i post way too much asking for things but...
i wanna make a enemy generation loop that can be treated like one is like their own separate variable, if you do not know what i mean i will show you
var player = createSprite(42.0, 69);
player.setAnimation("player");
var enemy1 = createSprite(69, 420);
enemy1.setAnimation("enemy");
var enemy2 = createSprite(420, 69);
enemy2.setAnimation("enemy");
var enemies = createGroup();
function draw() {
if (enemy1.isTouching(player)) {
console.log("touched enemy 1");
}
if (enemy2.isTouching(player)) {
console.log("touched enemy 2");
}
}
//as you can see, i want a shortened version with a loop
//for example i want smth like this while you can still interact with the clones individually
pretend there was a loop here {
var enemy = createSprite(randomNumber(50, 350), randomNumber(50, 350));
enemy.setAnimation("enemy");
}