So I logged in to CDO and found this:
Does this mean that CDO will only do featured projects? If so how does a project get featured?

    yeah i think ackvonhuelio may be on to something

    Wow CDO. You tried to make yourself antisocial and ruined yourself to do it.

    I think they're still testing it, so hopefully it's not final... but it probably will be.

    This is sad for me because I used to publish app lab projects with my art and I loved seeing all the other projects people made. 😢
    I am probably leaving Code.org for good now because of this. They just keep making it worse and worse. 😵

    Hopefully that means that people who know about the forum but haven't joined will probably join now, since this is really the only way to share projects with other CDO users

      [WUT] Adam Yeah. Unfortunately some people probably can't access the forum because of website blocking on their devices.

      Well golly gee whiskers code.org, I didn’t expect that.

      Well I guess no more publishing our beautiful projects huh?
      Popcorn cats! I was just coding a 2D Minecraft game with a special load seed feature.

      Also guys I could develop a hack to auto-feature my project hehe.

      🤣🤣🤣🤣🤣

      Code.org says “No more public projects!”

      I say “Nuh uh”

        [WUT] Adam Lol. If it were that simple then there would probably already be a hacked project or two on there. And then chats would keep going...

        [WUT] Adam
        maybe you could make your own public projects site linked to the forum where people input project ids and it shows up on a gallery

        Holy shit, code.org is fucked for good

        Yeah, this update sucks. I hate it really. I'm probably gonna leave code.org to another site because of this. I found out about it during school and now I'm really feeling sad bout' it.

        I reached out to Code.org and this is what they said:

        We are not currently taking submissions to the featured gallery, but we will eventually allow all students to submit their projects to be featured. Thank you for your patience while we work to get the new gallery fully functional.

        It also links this article for more information.

        So apparently the plan is to launch the new gallery now, and add a feature for project submissions later. The projects in the gallery will “rotate periodically throughout the year”, and anyone can suggest a project to feature as long as it doesn’t break the Terms of Service.

        And naturally, there’s a catch: projects that are featured cannot be edited until they are removed. This means that if you make a really good game and manage to get it featured, you can’t change any of the code, potentially for several months. The only option is to remix, and then of course it’s not featured.

          Binary_Coder I looked into it, and the way that they prevent featured projects from being edited is the frozen property for a project's /v3/channels/ url. Manually setting the frozen property to true, obviously, prevents you from editing it, but also shows a "Congratulations, your project is featured" message in the "My Projects" tab.

          It makes me wonder if a featured project could be edited if you simply manually disabled the frozen property after it gets featured...

            They most likely removed it because of chats. Tbh, it would've been better if they removed the keyValues() instead of removing the whole project gallery, since it'll prevent chats while projects still being able to be published. I am working on a project that's pretty big but probably only the gamelab forum gets to see it. And Retro Pong, I had 2.7k visits on that thing and I even promised to make a new ball but they'll probably never get to see it. Without keyValues() instead of the project gallery, I would've been fine with that.

            Why was I given a strike?

              seek spamming i think

              But hey everyone, if you want to see projects before the incident, just use magical "WayBack Machine"

              [WUT] Adam
              huh i guess i'll have to try that out...
              wait what's stopping someone from getting rid of the "id" property

              bad idea ahead ... or changing the thumbnail of a featured project to nsfw stuff 😱...

                [WUT] Adam Didn't you figure it out once and then proceed to spam the public project list so bad you were called to the office at school to talk about it.

                  DragonFireGames No, that was figuring out how to report projects programmatically and then doing so on every public project on the site.

                  [WUT] Adam Yep, that's exactly what I was thinking. If publish requests can be hacked then the frozen property should be changeable as well. And if you can edit a featured project, that means chats are actually still possible. Crazy thing is that I had been using the API a few days ago and noticed the new frozen property, but didn't think anything of it.

                  ackvonhuelio Owokoyo explained that thumbnails can be hacked (part 4), but you need an authorization token first. Once that's figured out, both the thumbnail and frozen property should be changeable.

                    Binary_Coder It's also possible to just use another project's thumbnail as the thumbnail, and then setting the channel ID in thumbnailUrl to that project. Here's the easiest way to accomplish that:

                    1. Create a new Game Lab project.
                    2. Add the image you want as the thumbnail as a 400x400 sprite.
                    3. Draw the sprite on the screen, and then click the Share button. If you mess up or want to change it, reload the page, make any alterations you want, and then click the Share button while it's running.
                    4. Copy the channel ID, and then GET the /v3/channels object for the project you want to have that thumbnail.
                    5. Set the channel ID in thumbnailURL to the channel ID of the thumbnail project, and then POST it to the server.
                    6. Any time afterwards that you edit that project's code, repeat steps 4-5.

                    The "authorization" is really just being logged into the code.org account that owns the project.

                      CDO fucked up so bad bro.. yeah im taking acks word for it and moving to ka

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